wl_region_destroy (wl_region);
}
+static void
+gdk_wayland_window_set_shadow_width (GdkWindow *window,
+ int left,
+ int right,
+ int top,
+ int bottom)
+{
+ GdkWindowImplWayland *impl = GDK_WINDOW_IMPL_WAYLAND (window->impl);
+
+ if (GDK_WINDOW_DESTROYED (window))
+ return;
+
+ if (!impl->xdg_surface)
+ return;
+
+ xdg_surface_set_margin (impl->xdg_surface, left, right, top, bottom);
+}
static void
_gdk_window_impl_wayland_class_init (GdkWindowImplWaylandClass *klass)
impl_class->delete_property = gdk_wayland_window_delete_property;
impl_class->get_scale_factor = gdk_wayland_window_get_scale_factor;
impl_class->set_opaque_region = gdk_wayland_window_set_opaque_region;
+ impl_class->set_shadow_width = gdk_wayland_window_set_shadow_width;
}
-
void
_gdk_wayland_window_set_device_grabbed (GdkWindow *window,
GdkDevice *device,
<arg name="parent" type="object" interface="wl_surface" allow-null="true"/>
</request>
+ <request name="set_margin">
+ <description summary="set the visible frame boundaries">
+ This tells the compositor what the visible size of the window
+ should be, so it can use it to determine what borders to use for
+ constrainment and alignment.
+
+ CSD often has invisible areas for decoration purposes, like drop
+ shadows. These "shadow" drawings need to be subtracted out of the
+ normal boundaries of the window when computing where to place
+ windows (e.g. to set this window so it's centered on top of another,
+ or to put it to the left or right of the screen.)
+
+ This value should change as little as possible at runtime, to
+ prevent flicker.
+
+ This value is also ignored when the window is maximized or
+ fullscreen, and assumed to be 0.
+
+ If never called, this value is assumed to be 0.
+ </description>
+ <arg name="left_margin" type="int"/>
+ <arg name="right_margin" type="int"/>
+ <arg name="top_margin" type="int"/>
+ <arg name="bottom_margin" type="int"/>
+ </request>
+
<request name="set_title">
<description summary="set surface title">
Set a short title for the surface.